The OSX version is now available for download from here: For OSX. It requires OSX 10.6 a.k.a. "Snow Leopard", an Intel mac and anything better than an integrated Intel graphics chipset (GeForce and ATI will do fine).
Additionally since I'm unfamiliar with releasing applications for OSX, it might be missing some library. If this is so please let me know.
More info about the game as well as GNU/Linux and Windos versions are here: Trailer, Windows and GNU/Linux version downloads
torsdag 26 maj 2011
måndag 16 maj 2011
SGA Results: D'oh!
Well, we weren't nominated. The other games were really good as well and we probably needed more development time to convey the full experience of our game.
So -- congratulations to all the nominees, best of luck!
And we'll keep working on our game anyway ;) So don't let your guard down!
So -- congratulations to all the nominees, best of luck!
And we'll keep working on our game anyway ;) So don't let your guard down!
söndag 15 maj 2011
Trailer, Windows and GNU/Linux version downloads
Here's the trailer we sent to the Swedish Game Awards
:D
You can download the current version of the game here:
For Windows
For GNU/Linux
Please read the Read-Me file included in the GNU/Linux version as it requires the SDL libraries to be installed in the system to work.
A Mac version will be available soon, when we figure out how the libraries need to be included.
:D
You can download the current version of the game here:
For Windows
For GNU/Linux
Please read the Read-Me file included in the GNU/Linux version as it requires the SDL libraries to be installed in the system to work.
A Mac version will be available soon, when we figure out how the libraries need to be included.
Hallå
Hello all, this blog is about the development of our Memai game project, which is participating in the Swedish Game Awards 2011.

Our team is currently composed of
Johan Strandberg, game design / engine programming
Yigit Can Arin, level design
Oscar Anghammar, level design
Diana Amza, texturing
and me, Alejandro Valenzuela, game design / game programming
This blog is for sharing our thoughts about this project which we started close to a year ago on our free time, we'll try to keep it updated ;)

Our team is currently composed of
Johan Strandberg, game design / engine programming
Yigit Can Arin, level design
Oscar Anghammar, level design
Diana Amza, texturing
and me, Alejandro Valenzuela, game design / game programming
This blog is for sharing our thoughts about this project which we started close to a year ago on our free time, we'll try to keep it updated ;)
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